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PostPosted: Sat Jun 06, 2009 4:31 pm 
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I think it's the fact that the rest of the ship looks sleeker, whilst the engine looks blocky.

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PostPosted: Sat Jun 06, 2009 5:43 pm 
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yeah thats it...got it in one....

Valkyrie Engines?

I still want a 3 Flight-pod light Warstar based on the Valkyrie...LOL

whadda ya hear?


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PostPosted: Sat Jun 06, 2009 7:24 pm 
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Location: I have absolutely no bloody idea...
like the hull design, got issues with the flight pods, as well as the fact she seems to have guns on structures that should NOT have them for various reasons, like the sublight drive pods, as those are engines, and engines have alot of attendant support and supply systems immediately ahead of them and whatnot, and the flight pods, as having guns there would take away vital space for viper launch, recovery, repair, and supply operations.

the same is true for having guns on the crossover mounts on the main hull, that impacts on multiple things as well.

my issues with the flight pods in general are more along the lines of a personal pet peeve.

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PostPosted: Sat Jun 06, 2009 8:59 pm 
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XRaiderV1 wrote:
and the flight pods, as having guns there would take away vital space for viper launch, recovery, repair, and supply operations.



I think there is more than enough room in the pods for recovery, maintenance etc.




It seems daft that a battlestar has no rear protection. surely there is enough space for some guns, otherwise all the cylons have to do it launch an attack from behind and the battlestar doesn't stand a chance.

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Last edited by Anonymous on Sun Sep 13, 2009 1:46 pm, edited 1 time in total.

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PostPosted: Sat Jun 06, 2009 9:20 pm 
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ooooooo, great cross section, love the work so far


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PostPosted: Sat Jun 06, 2009 11:58 pm 
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Location: I have absolutely no bloody idea...
I've taken to placing guns between the drive pods, where they arent apparent from any angle except from behind, and I usually use missile capable valkyrie class turrets to reduce LOS limitations to next to nothing.

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PostPosted: Sun Jun 07, 2009 12:45 am 
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Munners wrote:
XRaiderV1 wrote:
and the flight pods, as having guns there would take away vital space for viper launch, recovery, repair, and supply operations.



I think there is more than enough room in the pods for recovery, maintenance etc.


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It seems daft that a battlestar has no rear protection. surely there is enough space for some guns, otherwise all the cylons have to do it launch an attack from behind and the battlestar doesn't stand a chance.

A spaceship (Bstar) isn't an imobile object. You can always turn into an attack to bring more weapons agianst an attacker.


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PostPosted: Sun Jun 07, 2009 1:04 am 
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Which is a waste of time if you have the weapons capable of taking out a target without direct line-of-sight, which is what XRaider just said.


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PostPosted: Sun Jun 07, 2009 1:16 am 
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Location: I have absolutely no bloody idea...
while aiming a missile turret(elevation, rotation) saves precious seconds, having a direct LOS on the target is not required, as missiles by definition are guided, thus, you could have a missile turret on the nose of the ship(assumes basestar right on battlestar's stern) fire off a single round, and that round will turn and zoom to the target.

thus, getting LOS being a waste of time with missile turrets.

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PostPosted: Sun Jun 07, 2009 7:41 am 
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I have never seen a BS with forward-launching missile tubes--like a sub with it's torpedo tubes. I'd love to see an iteration here, even if it's in profile to the ship. Who knows, that might inspire more frontal and rear views.


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PostPosted: Sun Jun 07, 2009 7:56 pm 
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Location: I have absolutely no bloody idea...
missile turret, not tubes.......

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PostPosted: Sat Jun 13, 2009 2:53 pm 
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If you look at the ship in my signature block, the dorsal guns sit high above the engine section. That may give the ship a limited rear firing arc that neither the Galactica nor, especially, the Pegasus have.
The vertical launch tubes is better than a rotating launcher. It has more ready to launch missiles, plus in case of a missile misfire, the system can launch another missile in its place. Also,I don't know if any of you have heard of this, a cold-launched missile has faster reaction time than a missile launched straight out of a tube (hot-launched). This video is an example of a cold-launch:
http://www.youtube.com/watch?v=X0i9RJz5N2g
Plus the missile would have thrusters on the side to angle the missile direction on to the target after it leaves the tube.


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PostPosted: Mon Jun 15, 2009 12:01 pm 
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GOT IT IN ONE MR.SULLIVAN :thumbsup yeah agree VLS is better than turrets and makes more sense...

Xraider agree I have guns between the drive pods on my Colonial ships only makes sense...seems kind of obvious...also along the sides/top and bottom of the drive section they could be unmanned turrets and probably are....but no way would I want to be without weapons to cover all firing arcs...

That is an excellant cross section...are all those light KEW along the bottom?

Obviously:

You cant jam a railgun shell it just isnt smart enough to care what its aimed at...(or maybe they are guided etc but we never see any evidence of that? anyone?)

you can frak with the targeting sensors and Fire-control but there are manual backups (Razor)

I give the Cylons quite an advantage in ECM, it somewhat evens out the huge gunpower and armoring/structural integrity of the Colonial ships......and carry more missiles...the Cylons apparently can jam missile guidance at least somewhat

thats why I think the Colonials are often a bit reticent about using missiles or any guided weapons, (Hand of God), also (Razor), ADM. Adama tells Apollo that the Nuclear-Anti-Ship missile will not get through the Guardians defensive measures...also missiles (even conventional) may be/should be, harder to replace than KEW ammo, certainly nukes are...the RTF only has a limited manufacturing capability, back on the Colonies maybe every Viper carried 8 Javelins like an F-16 carries AMRAAM or Sidewwinders, although I have to say they would be pin-pricks against a Basestar...Like in the movie Independence Day its absolutely laughable...I digress...

Whadda ya hear?


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PostPosted: Mon Jun 22, 2009 3:45 pm 
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An update. it's been a while 'cos it's driving me mad!!
I'll get there in the end....maybe :?

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Last edited by Anonymous on Sun Sep 13, 2009 1:47 pm, edited 1 time in total.

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PostPosted: Mon Jun 22, 2009 3:52 pm 
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Looking very good Munners, keep at it :thumbsup :thumbsup

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