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 Post subject: Re: Battlestar Questions
PostPosted: Sat Aug 17, 2013 8:21 pm 
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Fearless Leader-With the Gods
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Joined: Wed Dec 13, 2006 2:00 am
Posts: 4629
Location: South Carolina
Hecate's current beam is 921.96 meters or about 3024 feet.

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 Post subject: Re: Battlestar Questions
PostPosted: Sat Aug 17, 2013 8:23 pm 
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Joined: Fri Sep 21, 2012 1:00 am
Posts: 651
Location: Battlestar Vindication BSG-45
that's big. You could store a lot of stuff in there. That's bigger than my town.


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 Post subject: Re: Battlestar Questions
PostPosted: Mon Sep 16, 2013 2:51 am 
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Joined: Mon Aug 05, 2013 12:10 am
Posts: 85
here is the reason the fleet doesn't usually go fast;
1 exhaust can only be ejected so fast. there is a formula out somewhere that shows ion drive/power ratios to give max exhaust speed
2 the faster you go the harder it is to accelerate
3 you have to slow down eventually
4 space isn't a perfect vacuum even small items of dust can cause damage at extreme velocities, solar wind from the helios systems will start eroding the hull at high velocities
5 energy requirements become ridiculous
6 safety issues (battlestar sized object loosing control and hitting a planet at .5c would really ruin the day
7 time distortion also becomes a problem at high c

so it might be a good guess that maximum sublight speeds might be around .2c to .4c depending on civilian vs military with a "cruising speed" closer to .1c to .25c


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 Post subject: Re: Battlestar Questions
PostPosted: Mon Sep 16, 2013 6:16 am 
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Joined: Sun Jan 21, 2007 2:00 am
Posts: 1679
Also factor in that the Vipers and Raptors have to match the Battlestar's speed to be able to land, and they carry a lot less fuel onboard.


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 Post subject: Re: Battlestar Questions
PostPosted: Mon Sep 16, 2013 8:08 pm 
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Joined: Sat Jul 02, 2011 1:00 am
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Location: Battlestar Hecate BSG-94
It only becomes harder to accelerate the closer you get to c. At lower speeds, you'll accelerate in a pretty linear fashion and won't have a "cruising speed", but rather a "coasting speed" where you decide to stop accelerating. Now, this is all pretty much tossed out the window as we've never seen any of the ships (we have seen the small craft do this) do a nose over tail and "accelerate to decelerate". This *could* be tied into their manipulation of gravity so that it provides "drag" of some sort and thus limits their ability to accelerate to a velocity past a certain threshold, with certain types of ships being able to push this limit based on larger engines, higher quality/cost gravity systems, etc. I rather like this idea because it justifies the constant "engines on" that we've seen and limits some crazy suicidal commander from accelerating for a week or two and playing dino killer with his ship.

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 Post subject: Re: Battlestar Questions
PostPosted: Tue Sep 17, 2013 10:19 am 
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Location: Battlestar Constellation (BSG-164)
That works for me.

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