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PostPosted: Thu Oct 10, 2013 2:04 pm 
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All I have to say is NCC-638. Figure it out.

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PostPosted: Thu Oct 10, 2013 2:15 pm 
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Wolfman wrote:
All I have to say is NCC-638. Figure it out.


Care to try again? Grissom was a second rate science ship that was hit with her shields down. That's the whole "incompetent captain or caught by surprise" thing I mentioned in the last post.

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PostPosted: Thu Oct 10, 2013 7:10 pm 
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Actually its the torpedos that have a tactical range of 300,000 km. Not the phasers. Which are of significantly shorter range. So the potential for the Enterprise to wreck wholesale damage to either Earthforce or Galactica ships is extreme. The Torpedos have variable warheads and armor from a Galactica type ship would be ripped apart. The Earthforce ships would be there one minute and the next a debris field.
Plus the sensors of any star trek ship could and would be a tactical advantage as the range of them is in the light years.
So my money would go to the Star Trek ships every time.


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PostPosted: Fri Oct 11, 2013 10:30 am 
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Minimum range for the torps is 15Km, according to the TNG Tech Manual.

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PostPosted: Fri Oct 11, 2013 11:35 am 
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What has minimum range of 15 km got to do with hitting from maximum range of 300,000 km. I'm not going to be getting anywhere close to 15 km when I can soften them up alot from 300,000 km. Simple tactics, hit them from afar until they are crippled and then come in close and finish them off. Simple. And add the insane amount of maneuvering I will doing with maximum shields raised and that my friend is a as close to shooting fish in barrel as it ever will be.
Maneuver- salvo torpedo's- maneuver- salvo torpedo's. Dead BSG battle star or Earth force Dreadnought. Then when its bleeding atmosphere and tumbling away with no power I will come in with all phaser banks blazing at your critical areas and you will then be a debris field.
Ta da


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PostPosted: Fri Oct 11, 2013 12:56 pm 
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Just making sure you had the information.

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PostPosted: Fri Oct 11, 2013 2:51 pm 
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You really don't even need to close the distance; why give the enemy a chance to get in a martyr's victory? When it comes to photon torpedoes, the best tactic is the Kaufman Retrograde...

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PostPosted: Fri Oct 11, 2013 4:09 pm 
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What the FRAK is that?

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PostPosted: Fri Oct 11, 2013 4:45 pm 
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It is a tactic developed back in the early 80s and named after the man up popularized it, Ken Kaufman. The tactic is simple; the photon torpedo, unlike almost every other weapon in the the SF universe, is a launched payload and thus has the same damage potential at any range that it hits. Plasma torpedoes, phasers, disrupters, all of these attenuate with range.

The Kaufman Retrograde is simple; put the ship in reverse and let the enemy come to you. As you back away, they move forward, and unless they devote more energy to movement, the range will remain somewhat static. They're shooting at you with weapons that deliver less damage over the same range that your photon torpedoes deliver the same consistent amount of damage. If the enemy decides to close the range, energy has to be diverted from reinforcing the shields or charging weapons, either way it's a win for the Federation ship.

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PostPosted: Fri Oct 11, 2013 4:51 pm 
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I think I need to reread the TNG Tech Manual's section on Photon Torpedos... as well as the more recent book that talks about all six canon Starships Enterprise...

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PostPosted: Fri Oct 11, 2013 4:56 pm 
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The tactic is based on information presented in Franz Josef's Star Fleet Technical Manual and further developed for SFB...something that has rules rather than writer whim.

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PostPosted: Sat Oct 12, 2013 12:09 am 
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don't forget about the picard maneuver.


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PostPosted: Wed Oct 16, 2013 9:24 pm 
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Just going off hardware no tactics involved

Galaxy class mount type X or type 10 phaser banks that direct 5.1 megawatts of energy
They have a hard time with just a few centimeters of ablative armor just how will they do against 5 meters worth of tungsten armor so they are about worthless against a battlestar. They would have good effect against the vipers and raptors blasting whole squadrons out of space
Photon torpedoes have a warhead consisting of 2.5 kg of antimatter (about 53 megatons) and can fire up to ten projectiles per salvo. Should a battlestar let a torpedo get within a few kilometers it would end badly for the receiving ship.

Jupiter class battlestars pack 2 meter Kinetic Energy Weapons punching the damage to near nuclear energy (about 1 kiloton per round) for 16 kilotons per salvo
there are also 200+ 30mm rapid fire weapons could keep torpedoes at bay leaving phasers to slowly burn through the armor
Plus the 8 or so 500+ Megaton capitol missiles and dozens of smaller missiles on raptors would seriously threaten a Galaxy class shields.

It would be a neat fight but both are about equal on hardware


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PostPosted: Wed Oct 16, 2013 10:00 pm 
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Except for one thing...the ST ship can move and fight at speeds exceeding the BSG ship's weapon velocity, it has shields that protect it against just about anything, including multiple hits from antimatter weapons, and then the hull is reinforced with some sort of integrity field. If the ST ship was limited to low sublight velocities, then the BSG ship *might* have a chance. Except for one thing...the photon torpedoes would shoot it to pieces; based on the show and movies, they're able to be contact weapons - simply impacting against the hull brings the antimatter payload into contact with the hull and that would, most likely, vaporize a very large part of the target ship.

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PostPosted: Wed Oct 16, 2013 10:29 pm 
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That is where tactics come in yes. I was just showing my view on hardware not tactics.
Put a starship in standard orbit putting around caprica at 1,600 km/s (average speed for trek ships orbiting) jump in a Battlestar Group around it, firing their KEWS at point blank. The end


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