Cheers Myrmidon!
Yes, there aren't many Cylon designs about the place, are there? Where's the love for the toasters??
I have been deliberately vague about just what these ships are packing, as I created them specifically for a game concept.
Unfortunately, these ships have not seen simulated combat yet, and until they do, I cannot know if they need more/less firepower, better/weaker defences, more/less smallcraft, etc, etc. Because of this design process, the numbers must be fairly nebulous for now.
The hassle with doing that is, while I know the roles each ship must fulfill in terms of games design, if I specify exactly what weapons (and the number of those weapons,) each ship carries, I 'lock' them into a specific capability, which may upset game balance, and make them unplayably too weak, or, too powerful.
Still, when I DO manage to work out exactly each ship's capabilities, I'll post the info. Maybe when I've got enough ships finished, I'll compile it all into a PDF 'Cylon Ship Recognition Guide' or similar.