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PostPosted: Wed Jan 23, 2013 1:18 pm 
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I wanted to start a thread to post all the modifications I've done. Hopefully, the original creators aren't too upset about it.

First up, a modification of KFeltenberger's commissioned and CanisD's drawn Gunstar Stalwart.

To me, it didn't really have that 'cruiser feel' to it, but the low, flat shaped construction made it look like it was designed to land on a planet.

So, I turned it into a Tank Landing Ship, called the Hero class.

Image

Named after warriors who made the ultimate sacrifice during the Cylon War, the Hero class is designed to land an entire armored battalion on an enemy held planet. They are equipped with armor that is as thick as most battlestars, allowing them to brush off any enemy attacks that might get through during a planetary landing. They have 10 dual-purpose turrets and 7 missile launchers to provide cover, plus standard point-defense guns. They also have a hanger located at the rear of the vessel, which is able to accommodate a Condor class lander and 2 Thunderbird drop ships, or 4 Thunderbirds total. Below the hanger is the main debarkation ramp, allowing the ship to face into enemy and protect the ground forces its carrying for as long as possible.


Please let me know what you guys think. I tried to make the ship as believable as possible, and not uber duber awesome. More ships to follow later tonight after work.

Thanks, and enjoy.


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PostPosted: Wed Jan 23, 2013 1:29 pm 
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Very good,but increase lateral and forward firepower.


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PostPosted: Wed Jan 23, 2013 1:31 pm 
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That's pretty good!

The only thing I would change is the ramp. As it is, it's a good 100 feet or more high and about 400-450 feet long. Why not have the ramp lower, as part of the box-like structure on the ventral hull? The shorter the ramp the less time the troops are exposed to enemy fire and the less chance someone clowns around and goes over the edge.

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PostPosted: Wed Jan 23, 2013 1:34 pm 
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Thanks Meugen.

Firepower is not its mission profile. These kinds of ships are supposed to be escorted during battle. The guns are there just to provide protection for anything that might get through, mostly raiders.

Beside, additional guns require additional ammo, which requires additional ammo storage, which means it losses some troop storage, which doesn't make sense when your primary mission is to transport troops.


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PostPosted: Wed Jan 23, 2013 1:35 pm 
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Thanks Kurt.

That is a good suggestion, I'll give it a try tonight and see what I can come up with.


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PostPosted: Wed Jan 23, 2013 9:31 pm 
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Ya see, Kurt has a particularity bad memory of an inadvertent "stage dive" off a loading dock he is trying to work through! :D

Looks pretty good chief.


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PostPosted: Wed Jan 23, 2013 9:43 pm 
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gryphon wrote:
Ya see, Kurt has a particularity bad memory of an inadvertent "stage dive" off a loading dock he is trying to work through! :D


I'll have you know it wasn't a loading dock...it was a real dock at low tide and I was 12 or 13. Ugh...it took me half an hour in the shower to rinse the reek of waterlogged diesel, gasoline, and fish off me!

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PostPosted: Wed Jan 23, 2013 10:10 pm 
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it's kinda like a LST.


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PostPosted: Thu Jan 24, 2013 12:58 am 
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A little something to hold everybody over until I finish modifications to the Hero.

Image

The Discovery class Surveyor is a modification of the Kfeltenberger commissioned/CanisD drawn Observant class Gunstar.

The Discovery class is intended to be used for mapping planets and star systems, supporting the Fleet's mission to protect trade routes and local space around the Colonies, and to locate new worlds for expansion. With powerful, multiple wave length sensors, a Discovery can generate a map of a planet that can be used for navigation, assault planning, or resource prospecting. They are also capable of landing on a planets surface for more detailed exploration, or to set up a base camp for civilian explorers. Sensors located around the vessel record local gravitational forces, allowing accurate star charts to be made, allowing vessels to jump in much closer to their destinations without taking unnecessary risks.

They have an aft mounted hanger can support a Shambhala class scout or multiple utility raptors (unarmed raptors lacking the extensive electronics of the fleet version) depending on the mission. An external landing pad is also capable of carrying a Shambhala or other craft mag-locked to it.

Because they work the edge of Colonial space, and they may also be required to map out an enemy held planet before an assault, they carry the same weaponry and armor as the Hero class LST on which it is based. It is not a warship however, and commanders are under orders to retreat in the presence of hostile forces.

Questions, comments, concerns are welcome.


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PostPosted: Thu Jan 24, 2013 1:38 am 
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Here is the updated Hero class LST.

Image

The ramp was shortened and moved lower on the vessel, making it less likely the knuckle draggers will fall off. I also added more ground forces because I wanted to.


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PostPosted: Thu Jan 24, 2013 4:21 am 
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Nicely done with Hero LST.In the first post I didn't saw the 2 lateral turrets.
Want I ment regarding firepower is for protection in the landing stage even with escort.I don't suggest heavy weapons, just 1 more lateral turret.
After the troops are dropped, the ship can launch and act as heavy fire support.


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PostPosted: Thu Jan 24, 2013 1:12 pm 
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I don't think you'd want to be flying an almost 900 meter long ship around the ground close to enemy forces. It would become a gigantic bullet magnet in no time flat.

I see the Hero class as a part of the 3rd wave assault, after smaller lighter drop ships have secured a reasonably large landing zone. Then the LSTs could land, disgorge their cargo, and launch back towards orbit with little interference. Ideally, they would never even fire their own guns in anger, because if they are shooting, they shouldn't be landing yet.

You could possibly add a few more turrets to the design without it being an issue, but I don't think its necessary. She has 3/4s or more of Galactica's firepower in any arc except the ventral arc. Even there, she can bring her 4 rim turrets to bear, which is 1/2 of Galactica anyway. For a ship thats 500 meters shorter, that's pretty decent. Plus she has 7 of Kurt's wonderful Manticore missile launchers.


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PostPosted: Thu Jan 24, 2013 1:18 pm 
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TurboCoupeTurbo wrote:
You could possibly add a few more turrets to the design without it being an issue, but I don't think its necessary. She has 3/4s or more of Galactica's firepower in any arc except the ventral arc. Even there, she can bring her 4 rim turrets to bear, which is 1/2 of Galactica anyway. For a ship thats 500 meters shorter, that's pretty decent. Plus she has 7 of Kurt's wonderful Manticore missile launchers.


By my count she has ten turrets as opposed to Galactica's 24, and the most she can bring to bear are the six dorsal turrets assuming the target is above her.

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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
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PostPosted: Thu Jan 24, 2013 1:26 pm 
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My last butchering of Kurt's ships for a while... I'll pick on someone else next. :lol:

The Shield class Landing Ship, Aircraft. A modification of the Kfeltenberger commissioned/CanisD drawn Protector Gunstar/Carrier.

Image

The Shield class was developed from the Hero class to act as a deploy-able forward air base and command center during assaults on enemy held planets. They are capable or carrying 4 squadrons of atmospheric fighters and attack craft, and supporting them without re-supply for up to 4 days of high intensity, round-the-clock operations.

While Vipers and other fleet fighters are capable of operating in an atmosphere, they are primarily space fighters. By bringing in dedicated fighters designed for operations in an atmosphere, the Marines free the Viper jocks from having to 'go dirt-side', as they call it. Plus, while the Viper is very maneuverable even in an atmosphere, a dedicated atmospheric craft will fly circles around it. They are also generally cheaper to operate, since they are not running fuel hogging anti-gravity generators and thrusters, instead using traditional wings to generate required lift.

Questions, comments, concerns accepted.


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PostPosted: Thu Jan 24, 2013 1:29 pm 
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kfeltenberger wrote:
TurboCoupeTurbo wrote:
You could possibly add a few more turrets to the design without it being an issue, but I don't think its necessary. She has 3/4s or more of Galactica's firepower in any arc except the ventral arc. Even there, she can bring her 4 rim turrets to bear, which is 1/2 of Galactica anyway. For a ship thats 500 meters shorter, that's pretty decent. Plus she has 7 of Kurt's wonderful Manticore missile launchers.


By my count she has ten turrets as opposed to Galactica's 24, and the most she can bring to bear are the six dorsal turrets assuming the target is above her.


And Galactica can only bring 8 to bear directly above her, 6 is 3/4 of 8.

And I thought Galactica only had 20 turrets? 8 on her back, 8 on her belly, and 4 in the forward jowl? Did I miss an upgrade somewhere? (Blood and Chrome doesn't count)


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