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 Post subject: Re: Battlestar Hecate
PostPosted: Fri May 24, 2019 4:46 pm 
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Ivanho wrote:
Nicely done sir.


Thank you! I'll be posting most of the ones you did in the near future. I did tweak a couple, but that was to better fit my mental image than anything.

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 Post subject: Re: Battlestar Hecate
PostPosted: Sun May 26, 2019 8:20 pm 
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Dido, revisited...

The Dynamene class of battlestars was a further development of the A-class gunstar, arguably one of the finest gunstars ever designed. The name ship of the class, Dynamene, was built as a proof of concept still retained the integrated flight deck and launch tubes of the A-class, but added a pair of flight pods based on those used by the Tisiphone class (aka Nemesis) battlestar. The design exceeded expectations and further examples were ordered. The first two Block 1 examples retained the integrated flight deck and hull mounted launch tubes, but by the third example, the first Block 1A, they had been removed and Roc launch tubes added to the flight pods. Additionally, two dual 1m gun mounts were added to the top and bottom of the flight pods, though in practice, these proved troublesome and had limited magazines.

The Block 2 came online and used a modified version of the stacked flight pods used by the Block 2 Tisiphones.

The Block 2 became a favored command due to its exceptional handling, beating out the Tisiphones in all metrics. When teamed with one or two A-class gunstars, battlegroups built around a Dynamene were able to chase down even the fastest Erisian commerce raiders and quickly gained a reputation as headhunters.

Dynamene Block 1 (first series production)
Image

Dynamene Block 1A (modified first series production)
Image

Dynamene Block 2 (definitive second series production
Image

For reference:

Tisiphone Block 1
Image

Tisiphone Block 2
Image

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 Post subject: Re: Battlestar Hecate
PostPosted: Wed May 29, 2019 10:36 am 
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kfeltenberger wrote:

Dynamene Block 2 (definitive second series production
Image

She's beautiful, I love the sleek lines! :mrgreen:

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 Post subject: Re: Battlestar Hecate
PostPosted: Wed May 29, 2019 11:29 am 
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I have a couple variations that I’ll post later today...they are changes to the pods; one changes how the front lower and rear upper turrets are located and the others slightly wider pods.

The A-class hull is, IMO, one of the most beautiful designs Canis ever drew.

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 Post subject: Re: Battlestar Hecate
PostPosted: Wed May 29, 2019 12:50 pm 
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I agree, those are very nicely done and I like very much the look of these ships.


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 Post subject: Re: Battlestar Hecate
PostPosted: Wed May 29, 2019 2:18 pm 
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I just couldn't keep fiddling with the Dynamene class. There are two key changes, followed by a third.

1. I added a casemate for the forward lower and upper rear turret mounts. This gave them an additional deck separation between the turret and the hangar below.

2. I widened the pods by (I think) 32 pixels. Originally, I tried the pods from Dione, but they were just too wide to look "right", even though I could have shortened them. Perhaps for an assaultstar where the supports are extended forward. The reason for this change was that since the pods were from Nemesis, it wasn't an issue how wide they were because the launch tubes extended across the width and the hangar was partially buried within the hull. Using them as stand alone pods made the hangar rather cramped, so by widening them the hangar deck gained some elbow room.

3. The third change, which incorporated the previous two, was to increase the pod turrets from one per location to two.

Block 2v3 incorporates changes 1 and 2.
Image

Block 2v4 incorporates changes 1, 2, and 3.
Image

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 Post subject: Re: Battlestar Hecate
PostPosted: Thu May 30, 2019 7:26 pm 
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The idea to develop the A-Class into an assaultstar nagged at me all last night and this morning, so this afternoon I sat down and worked out the design.

The Hippolyta class, of which Thalestris is an example, develops the A-class core into an assaultstar and pretty much expands it to the maximum practical extent and have it still retain favorable handling qualities and not overstress the hull. The pods are a modification of the much larger Lamia class, deepened to include a hangar deck for the Ziz class lander and adding an armored enclosure for the flight deck. The enclosures required a slower launch and recovery tempo, but provided protection when operating in contested airspace. The lowermost hangar deck is gravity opposed to the rest of the ship, and is tasked with handling the the other small craft embarked.

The Hippolyta's are capable of deploying a Marine regiment and then support them for thirty days of combat operations. In normal practice, a Carme class support ship would be attached in the event that extended operations were required. The Hippoloyta's are designed to support an evolving school of thought within Marine planning circles of having the assaultstars more aggressively support the assault and operate in contested airspace if necessary.

Image

The next two ships are part of the Earth Union Fleet Medical Force and operate in conjunction with the Union Medical Service. The massive Soteria class hosptial ships offer a level of capacity and capability that many hospitals have trouble matching. For most missions, this is overkill and even though they are armed and armored, they are vulnerable to enemy fire and so the Fleet prefers to keep them away from the FEBA, or Forward Edge of Battle Area. Smaller designs, though no less capable, were evaluated and two were selected for further development and production. Both were based on smaller assaultstars and already had excellent traffic control and handling capability. The hospital facilities were expanded and while smaller overall than Soteria, they didn't sacrifice any of the capabilities of their larger brethren...just the ability to operate at such a large scale. The initial cost projections are being supported by real world operations and the estimated total cost of ownership of either of the two new classes, not considering their airwings, allows three ships to be operated to every one Soteria.

The first design chosen was based off the Antiope class assaultstar. While it lacks the flight decks common to assualtstars, the bays allow easy access and just as important, a quicker recovery to pressurization time for easier casualty handling. Christened the Aegle class, they are well liked and rugged ships.

Image

The other class chosen for development was the Amymone class assaultstar. This design was an evolution of the Carme class replenishmentstar, and had an exception reputation for for reliability without being maintenance intensive. Smaller than Aegle, and the smallest Fleet medstar, the Iaso class offered something unique and not offered by other medstars; she retained Carme's transfer boom. At first, this might seem like a design oversight, but when dealing with shipboard rescues, being able to "boom up" and have direct, shirt-sleeve access to the ship that needs help is an invaluable asset.

Image

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 Post subject: Re: Battlestar Hecate
PostPosted: Thu May 30, 2019 11:28 pm 
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Since I developed them for my reference, I figured I'd post them...

Here are the evolution trees for the A-Class gunstar and the Dynamene class battlestar.

A-Class: This shows the evolution from the baseline, down to the Block 2 that has short range anti-missile systems installed. It branches to include the Hera subclass of which two examples were produced before the design was further evolved into the more capable Dynamene class battlestar. The Hera was originally intended as a "battlestar in all but name", but in a rare act of common sense, the Union Congress pointed out that if it was supposed to fill that role, why not just buy what the Fleet wanted?" The Hera, and thus the original A-Class was thus developed into the Dynamene.

Image

Dynamene class: The original Dynamene was the Block 1, but was quickly superseded by the Block 1A which did away with the hull mounted launch tubes and flight deck, removing those duties solely to the flight pods.

The Block 2 introduced the stagger stack flight pods which introduced additional launch tubes sized for Roc and Turul class small craft. One common complaint from deck and flight crews was how tight the launch decks; space was at a premium and it was difficult to transfer craft to a different launch tube once they were already on the deck. Another complaint was that the barbettes from the forward lower and rear upper gun mounts required more support and room for adequate magazines.

The Block 3 series remedied these issues by widening the flight pods from 90.62 meters to 114.26 meters. This provided two benefits; first, improved aircraft handling on the launch decks, and second, a wider flight deck for safer, and faster, combat landings. Additionally, a raised superstructure was added for the issue turrets, just like the other two turrets, offering much better stability and a stronger mounting.

Not content to let things be, the Block 3 was evolved into the Block 4 by relocating the pod guns from the pod center line to each side of the center line, doubling the number of guns on each pod, with increased magazine capacity. Detractors will point out that the inside guns are useless for a broadside, but that was accepted; they serve two purposes. First, they free up guns that can bear on a broadside but would other wise have to be used to defend the arcs they can be brought to bear, and second, they serve as an expedient source of spares should other turrets be damaged. Rather than relocate turrets along the perimeter or center line to fill a gap, these four turrets offer a source that doesn't degrade the effective firepower.

Finally, a the Block 2 was parallel evolved into an assaultstar, the Thalestris class, capable of deploying a regiment of Marines anywhere they may be needed. The wisdom that was used to justify this was a white paper that was circulating at the time, and had strong supporters within the Admiralty, that each core class of ship be developed for diversified missions; the A-Class into a battlestar and assaultstar was the template. Plans were developed to evolve the E-Class into a "pocket battlestar" capable of carrying 2 squadrons of fighters and a "pocket assaultstar" capable of deploying up to a battalion of Marines. There were no plans to develop the D-Class gunstars due to it being too small to be big, and too big to be small. The end goal was to streamline fleet supply issues by fielding an all A-Class or all E-Class battlegroup where electronics, weapons, ammunition, engines, and so on would all be cross compatible.

Image

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 Post subject: Re: Battlestar Hecate
PostPosted: Fri May 31, 2019 5:58 am 
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kfeltenberger wrote:
The A-class hull is, IMO, one of the most beautiful designs Canis ever drew.



Agreed, along with THIS & your Battlestars Persephone & Diana. :mrgreen:




The Dynamene Block 2v4 class Battlestar & Hippolyta class Assaultstar are really nice ships and the Evo charts make sense. Well done on them! :D



So are we going to see the Antiope class assaultstar & the Amymone class assaultstar that those Medstars are based on?

Despite the older design style I like the Iaso class Medstar quite a bit, the Aegle class less so, but it's still a nice little ship.

Well done on these as well!! :wink:

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 Post subject: Re: Battlestar Hecate
PostPosted: Fri May 31, 2019 10:57 am 
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Electromage wrote:
kfeltenberger wrote:
The A-class hull is, IMO, one of the most beautiful designs Canis ever drew.


Agreed, along with THIS & your Battlestars Persephone & Diana. :mrgreen:


Point taken...The Dianas, and Styx and Nyx are an evolved subtype, really peg the meter. My heart will always be with the Nikes, but the Dianas do exude some serious sex appeal!

Electromage wrote:
The Dynamene Block 2v4 class Battlestar & Hippolyta class Assaultstar are really nice ships and the Evo charts make sense. Well done on them! :D

So are we going to see the Antiope class assaultstar & the Amymone class assaultstar that those Medstars are based on?

Despite the older design style I like the Iaso class Medstar quite a bit, the Aegle class less so, but it's still a nice little ship.

Well done on these as well!! :wink:


Thank you!

As I was working on them, I, too, found that I really liked the Iaso class over the Aegle class. You will see the Antiope in Chapter 51, though the Amymone and either the Iaso or Aegle will need to wait a bit.

The Dynamene and Hippolyta classes are nice, though if I had to go back and change anything, I would probably shorten the pods on Hippolyta as a Block 2 design. Though after all the hassle I went through to get it as far as it is, I think that might be a long time coming, if ever!

And this leads us to the next post...the E-Class evolution...

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 Post subject: Re: Battlestar Hecate
PostPosted: Fri May 31, 2019 2:35 pm 
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The E-class gunstar was viewed by many in the Admiralty as the future workhorse small warship class of the Earth Union fleet, eventually replacing the Efreet class and eventually the Aetna class gunstars. It was fast, had long legs, and was rather well armed for its size and capable of easily engaging most Erisian commerce raiders.

Baseline for the class is the Block 1. This was designed with fixed wing guns to complement the fixed bow guns, and space was allocated for all mounts to readily and easily upgrade to 2m guns should the need present itself.

The Block 1 was used as the basis for the Orithyia class scoutstar, though the engineering spaces were highly modified. The engineering changes were perhaps one of the better ideas of this design, specifically lowering the centerline engine, something that wouldn't be seen again until the Block 3 series.

The Block 1 was then evolved into the Arachne class scoutstar. This saw the removal of the fixed wing mounted guns in return for being able to mount two, and later four, hardpoints capable of hosting triple ejector racks for the sensor drones being developed for the project.

The Block 1A and 1B were rolling upgrades that took advantage of the hardpoints developed for the Arachne. They lost the wing guns in return for being able to mount two (or four in the 1B series) hardpoints on each wing to mount triple ejector racks for the new guided drones that were being developed.

The Block 2x was a one-off testbed to determine the feasibility of mounting dual 2m turrets on the wingtips. It worked well enough to retain the ship in an unaltered state, but there were some concerns about the stress created by the guns all four turrets fired at the same time and so operating doctrine was to have the guns generally fixed in a forward or rearward direction.

The first Block 3 was a highly rebuilt Block 1 that had suffered a collision with civilian ship that had damaged its engines and engineering spaces. This upgrade added a second engine, lowered both and opened the ship's entire spine for use while also giving the existing turrets a much better field of fire. The Block 3A series simply adapted the upgrades included in the Block 1B with the new engineering spaces.

Finally, the Ismene and Jocasta, developed from the Block 3 series with uprated engines. Often referred to as the "flying foxes" or "roadkill", depending on whether they're being cast in a positive or negative light, these classes differ only in the pods and missions. Featuring a full wing supporting the pods, they share the same sized flight decks and launch tubes, but the Jocasta class assaultstars' pods are much deeper and extend under the wing toward the hull, providing extra support and strength. Ismene is the battlestar version and does admirably for its size. While it carries a respectable airwing, four squadrons of Vipers and two of Rocs, plus several Storks and Herons, it is somewhat deficient when it comes to main gun batteries. The deficiency, however, has not proven to be a liability in practice as most of the Ismene class battlestars have been posted to convoy escort duty through troublesome systems.

Where the "flying fox" really shines is in the form of the Jocasta class assaultstar. Each pod is capable of carrying a two heavy battalions, their training spaces, and their muster and administrative spaces. Vehicles and anything larger than man-portable arms are kept in a central vehicle garage common to both pods. The Jocastas have proven themselves in low intensity engagements, with at least one, Eurydice, being specially configured to support Fleet Catalans and sports a dradis resistant anechoic coating for covert operations.

New Designs:

E-Class, Block 3:

Block 3X:

Image

Block 3:

Image

Ismene class battlestar:

Image

Jocasta class assaultstar:

Image

Eurydice:

Image

E-Class Evolution:

Image

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 Post subject: Re: Battlestar Hecate
PostPosted: Fri May 31, 2019 9:51 pm 
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Last one for today...and then I get back to writing...

A long time ago, when I was first developing the Earth Union fleet, Canis drew the original Ariadne. I wasn't really comfortable with it, being the "finest ship in the fleet", so we did a second version using the new design language. That resulted in a spindly, rather delicate ship that looked really racy and cool, but also fragile with the long engines extended on pylons. It really would have looked more at home in an episode of Star Trek than Lady H. So we went back to the drawing board and came up with the A-Class. But...that second design has always called to me asking for some love...

I had an idea while taking Benny for a walk this afternoon and this evening I spent about an hour or so doing some redesign work on the second design. I brought the engines in, doubled the number (so it was on par with the A-Class), expanded the wings somewhat, and then gave it hardpoints to carry heavy self directing drones.

Thus was born the Alala class. The Fleet had the idea that they were going to do to this what they did to the E-Class and evolve a stealthy scoutstar that could outfight anything it couldn't outrun, and with the new offensive drones coming online, it was going to be an ace in the hole where information about its capabilities and the new drones would be leaked to the defense press and thus it could be used as a fulcrum against the Erisians if they didn't come to the bargaining table in good faith.

Shortly after President Marquette won reelection, this plan was leaked to her office and over the span of three days no less than five admirals, six commanders, and a score of lower ranked officers were either reassigned, retired, or cashiered*. She directed that while the Alala may have the drones, for now, the stealthy assassin modifications were off the table.

Image


*These drones will appear in Chapter 51 and it will be readily apparent why Marquette reacted the way she did.

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 Post subject: Re: Battlestar Hecate
PostPosted: Sat Jun 01, 2019 10:37 pm 
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This is the battlestar Dido, shortly after jumping off to lead the <CENSORED> during Operation Headhunter.

Image

(Yeah...I was bored and since I was IM'ing with a friend most of the evening I could concentrate to write, so I decided to recolor something...)

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 Post subject: Re: Battlestar Hecate
PostPosted: Wed Jun 05, 2019 11:50 pm 
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Two more development charts...

First, is the Earth Union's Advanced Battlestar. This was the baseline class that was going to eventually replace the I-Class battlestars such as Isis and Iphigenia. It was more modern and used the design language developed on Electra, and continued the head/body/engine configuration, and housed the flight deck and launch tubes within the hull. The design was solid and well liked by the crews, but with other designs moving towards parallel pods with flight decks that allowed simultaneous launch and recovery, the writing was on the wall that pods were the future.

The first version with flight pods was the Myrina subclass which wasn't a battlestar but an assaultstar. The design proved the concept that flight pods could be added, and would be further developed into a line of enhanced battlestars and assaultstars.

The second development of the baseline Block 1, was what was considered a "super gunstar"; the hull was thickened and it lost the wasp-waist that was a visual feature of previous examples, and gained an additional four engines, giving it a total of ten engines. It was fast, hard hitting, and truly was more gunstar than battlestar.

As this was happening, the engineering spaces were redesigned to be more compact and efficient, as well as adding two more engines for a total of eight. The first battlestar design that was built was the Asteria subclass. Generally considered a success in proving the concept workable, it was considered less of a success when compared to its later half sisters of the Dione and Lamia classes due to her smaller flight pods.

The Dione class battlestar and Lamia class assaultstar were designed and laid down at the same time and launched within two weeks of each other. Both retained the bow guns, but lost any heavy guns on the flight pods. Crews liked the new ships and Lamia's ability to lift an entire regimental combat team, with all of its vehicles, and supplies for thirty days of operations, was a step up from the already extremely capable Enyo class assaultstars.

The Dione class saw two upgrades before the collapse; the Block 2 and Block 3. The Block 2, of which only three were constructed, deepened the pod enough to add a second hangar/launch deck, and added an armored enclosure for the lower flight deck. It worked, but the hangar decks were cramped and the design, while functional, could be better. This led to the definitive Block 3 which used stacked opposed flight decks/hangar decks in a manner similar to the newer Tisiphone and Dynamene classes. There were five separate hangar decks on each combined pod, two of which had thirty launch tubes for fighter sized craft and four for Rocs and similar sized craft. The other three decks were used for dedicated maintenance and refit shops, storage, and there were even plans (including the relevant TDPs) to create a small production line for any of the embarked small craft.

Image

The second development chart shows the evolution of the Plenty class replenishmentstar. The basic Block 1 Plenty class had two booms and a plethora of flight bays. When it was operating at full capacity, it looked like a bee hive, and pilots generally felt that an assignment to a Plenty was punishment for some unknown transgression. This was somewhat rectified in the Block 2 series, which removed the top small craft bays and replaced them with additional stores spaces and added additional UNREP booms port and starboard. The Block 2 changes helped, and eventually all Block 1s were refitted to Block 2, but they were still tricky for flight crews when operating at capacity. This led to the Block 3 which transformed the Plenty into a truly outstanding replenishmentstar. It built off the Block 2, but added flight decks port and starboard and relocated the UNREP booms to the underside edge of the new flight decks. Oddly enough, as the Block 3s came online and some Block 2s were refitted, the flight crews of the unrefitted Block 2s wore it as a badge of honor that they "didn't need no stinkin' flight decks" to do their job. Admiral Darius, head of BuShips, remarked that "you just can't please some people."

The Block 3 was side developed into the Iaso class medstar. The Block 1 Iaso looked very much like a Block 3 Plenty, but lacked the booms to port and starboard. After the first example left the slipways, it was decided to produce all further examples as the Block 2, which added the booms.

Image

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 Post subject: Re: Battlestar Hecate
PostPosted: Thu Jun 06, 2019 12:50 am 
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Very nice back story Kurt, good work


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