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 Post subject: Re: The Fortune Hunters
PostPosted: Tue Mar 21, 2017 5:30 pm 
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vianca wrote:
Was playing around a bit with CanisD´s his ship based mobile infrastructures.
I think I might have come close to something interesting.
Image

A while ago, I went playing with the above parts and some more.
Guess I share.
Still need to put her name on her, though, besides a side view.
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 Post subject: Re: The Fortune Hunters
PostPosted: Fri Mar 31, 2017 12:37 am 
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Brought in the side view parts.
When done, she will be the Canis.
Image
And something I was a bit irritated with, been playing with it for some time now.
Not done yet, but getting there.
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 Post subject: Re: The Fortune Hunters
PostPosted: Sun Apr 02, 2017 4:21 pm 
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Awesome looking


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 Post subject: Re: The Fortune Hunters
PostPosted: Sat Aug 04, 2018 7:27 pm 
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Something I was playing with, side view is finished, but that top view...
I really need some help with it.

A heavy electronics ship, that can dock with colony-ships, mobile dockships and other such big support ships.
Thanks to her length, the moment she´s up to speed, you really don´t want to suddenly have to break.
A little known fact of her class is, that at max speed, she´s going faster then starfighter´s their missiles could go, literally out racing them, if for a heavy fuel penalty.
Normally, the crew would try to use the mining laser instead, more covert and less fuel eating, a 33 minute run easily eats up 3/4th of their maximum fuel storage. (Fly baby, fly!!!)
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 Post subject: Re: The Fortune Hunters
PostPosted: Sun Aug 05, 2018 12:09 pm 
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Location: I have absolutely no bloody idea...
nice. very nice.

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 Post subject: Re: The Fortune Hunters
PostPosted: Sun Aug 05, 2018 4:20 pm 
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I agree.


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 Post subject: Re: The Fortune Hunters
PostPosted: Sun Aug 05, 2018 9:57 pm 
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vianca wrote:
Brought in the side view parts.
When done, she will be the Canis.
Image


Have you finished this?

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 Post subject: Re: The Fortune Hunters
PostPosted: Sat Sep 01, 2018 5:19 pm 
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Well, started over in order to create a better mid section (too narrow, which is creating a weak point) and then stalled.
Need to finish the side profile AND redo the top profile in order to make her a bit wider.
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 Post subject: Re: The Fortune Hunters
PostPosted: Mon Sep 03, 2018 6:50 am 
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Location: The Planet Terra
Excellent work on both ships so far Vianca, stick at it - they will both be awesome


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 Post subject: Re: The Fortune Hunters
PostPosted: Sat Feb 08, 2020 5:04 pm 
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Am reposting my pictures.
https://www.deviantart.com/falldess
First up, the: CanisD Mobile (Twin Vestal) Dockyard, still unfinised.
The extra docking points are for either a lenghtend Vestal class or to link several together in a temporary way, so a Battlestar longer then a Vestal could still be docked.

Two Vestals on each side, nose to nose, is the maximum the CanisD can support & still be able to jump, normal configuration is with two Vestal's, not four, if only for fuel economic reasons alone.
But with foor it is not just nose to nose, but also with two upside down in order to not crunch their bridges into scrap metal.
The back two Vestal's are then linked to three collars sets and the front two are then linked to seven such collar sets.
At the time of design, it was also hoped two CanisD's, with their Vestal's mounted on one side, would be able to join/fuse/dock with the planned Colonisation & Evacuation ships, if docked to it upside down.
The initial planning was thinking of using a dockyard hull frame for the main body, which later was not followed up on, even if it would have allowed tiered cities with farmlands on the inside of the ship, this thus makes the idea of docking two CanisD's to one Colonisation & Evacuation Ship, impossible.
Yet the newer dockyards where compatible, so the CanisD's could still support the biggest Battlestars around.
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Played around with CanisD his mobile shipyard, dockyards & fleet HQ, a while back.
The result is the bird place of the Calipso & the Atlantis.
It really helped they had a CanisD to bring in scrap-parts, less stuff they had to fabricate in order to finish & upgrade the ship hulls they had.
Too bad they only managed to get one, the CanisD herself, on the day of the Fall of the Colonies, bringing in more scrapped hulls & Fleet Personal from the Supply & Engineerings department.

Yeah, Adar noticed that the Colonial Fleet was both constructing & keeping fleet units off the books, investing in massive black programs and relocating fleet personal to unknown posts.
It was one of his reasons to push true the CNP-program and also why he enacted budget cuts on the Colonial Fleet.
Yup, all the various Post Fall stories that had multiply RTF's running of into different directs, happend, here.
Most of those admirals that started up those black (RTF) programs, where thus cursing this rear admiral of Supply & Engineering, his/her name for appearing to do what Adar wanted, actually scrapping what was already constructed.
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The Mercury class mkIII, block three, Battlestar Atlantis, still under construction, post-fall. :wink:
The Atlantia is a Mercury class mkIII block II, but Adar scrapped her sister ship, the Atlantis, when almost finished, after relocation, she acted as a defence station for a also scrapped smobile shipyard, while it constructed a FTL module for itself and then continued to construct the Calipso class Battlestar, while the Atlantis stood guard.
After the fall of the Colonies, several different Battlestar engine pods where recovered, in a effort to get them working again, they accidentally managed to boost the thrust output of the latest experimental stealthed Battlestar engines, by mating them to Atlantis engine components.
The Engines are based on CanisD his Enterprise battlestar, would she have a afterburner? 
Who knows what her exeleration acually would be like? 
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Calipso, her origin of existence is basicaly thanks on Adar cutting in the types and numbers of new build Colonial Fleet units, wanting more uniformity and lower running cost. 
Causing partly and even newly build units to be trown to the scrapheap, after having paid for the work done. 
Two of the units were Arctic class supply ships, just needing their weapons fitting. 
Another, a mobile shipyard that was just far enough along, that in theory it could do the finishing work it self, as long as it had the materials. 
A couple Thanatos and Columbia class hull parts where thus relocated by the Fortune Hunters, together with other things, like several mobile yard components, for the cost of a couple of smaller patrol & supply ships, like a Artic and the Fortune, the latest Defender styled variant.
Basicaly the bastard child of a Thanatos warstar and a Columbia mkIII-blockII battlestar, both officialy and un-officialy never builded. 
Thus causing havoc on the BioCylons, since they only were getting partial hull shots before a explosion happens. 
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The Com & sensor satteliet layer, that is also capable of repairing small warships up to the Firestar, in it´s construction yard, literally designed to stand it´s ground, while securing said construction or repair job, for a emergency jump.
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Last edited by vianca on Sat Mar 14, 2020 6:58 am, edited 39 times in total.

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 Post subject: Re: The Fortune Hunters
PostPosted: Sat Feb 08, 2020 5:41 pm 
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The Ooops, Calipso is big, comparison with other Battlestars, including my Mecury mkIII-Block III variant (Atlantis).
Thanks Kelso323, for creating that Atlantia variant from CanisD his Mercury class Battlestar. :D
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The "Red Racer".
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A modified fine-position Startug. 
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And the fine-position tug they were working on when the fall of the Colonies happend. 
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The Echo II is a ship that designs, builds and then tests experimental sensor devices, basicaly a mobile think-tank. 
The dome under her nose is a Stellar Observatorium, used the laser turret from the parts page for it. :wink:
Image
Iona's Flare, a heavy electronics ship, that can dock with colony-ships, mobile dockships and other such big support ships.
Thanks to her length, the moment she´s up to speed, you really don´t want to suddenly have to break.
A little known fact of her class is, that at max speed, she´s going faster then starfighter´s their missiles could go, literally out racing them, if for a heavy fuel penalty.
Normally, the crew would try to use the mining laser instead, more covert and less fuel eating, a 33 minute run easily eats up 3/4th of their maximum fuel storage. (Fly baby, fly!!!)
Image
Image


Last edited by vianca on Sun Feb 09, 2020 7:56 am, edited 9 times in total.

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 Post subject: Re: The Fortune Hunters
PostPosted: Sat Feb 08, 2020 7:35 pm 
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Location: Battlestar Hecate BSG-94
Impressive!

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 Post subject: Re: The Fortune Hunters
PostPosted: Sat Feb 08, 2020 11:59 pm 
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Is that a massive gun on the bow of the Battlestar MKIII?


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 Post subject: Re: The Fortune Hunters
PostPosted: Sun Feb 09, 2020 4:50 am 
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LunaraUrizen wrote:
Is that a massive gun on the bow of the Battlestar MKIII?

No, a sensor unit.
Look up the pics of the Thanatos class warstar.

Edit:
Here, the original drawing of the Thanatos class Warstar by Starslayer and CanisD his adaption of it.
Image
Image


Last edited by vianca on Sun Feb 09, 2020 12:06 pm, edited 4 times in total.

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 Post subject: Re: The Fortune Hunters
PostPosted: Sun Feb 09, 2020 9:12 am 
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A small update on the Pandora from the Fortune Hunters.
Image

And the list of old(er) work.
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Image
Image


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