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PostPosted: Fri Sep 25, 2020 2:22 pm 
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Galactica's and Pegasus' Flight Pods.

While not a popular crossover pairing due to the usual nonsense we try to avoid here, I'm hoping this can serve as a useful guide to help fanfiction writers. We will exclude small craft and fighters from this discussion, the latter of which can't use the launch tubes anyway, with the possible exceptions of the Cheetah, Thrush, and Sholagar with minor work on their frames. Otherwise the Flight Pods would require dockyard overhauls.

Now, off the bat, I'm excluding Spheroid Dropships as the necessary arrangements to enable them to land safely and not tear up the decks, thus driving Chief Tyrol up the wall is more trouble than it is worth. So Aerodyne Dropships are the only ones in consideration.

What I don't have however is the size of the opening to the flight pods which is the limiting factor more than anything else.


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PostPosted: Fri Sep 25, 2020 4:40 pm 
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Considering the fact that Colonial One could enter the landing bay and dock with Galactica is a major clue. As long as the dropship is similar in dimensions, it should fit.


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PostPosted: Fri Sep 25, 2020 6:44 pm 
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You're going to need to sketch out the openings and then measure them to determine the dimensions that will fit.

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PostPosted: Fri Sep 25, 2020 9:59 pm 
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kfeltenberger wrote:
You're going to need to sketch out the openings and then measure them to determine the dimensions that will fit.


I have no clue how to do that, and while I know the size of the pods, I don't know the size of the openings or where to find them despite lots of googling. The internal workings are all covered, but the limiting factor is again the opening.

Which also effects how many Vipers and Raptors can do a combat landing. Something Battletech Fighters can't do as they lack inertial compensators to so and would wreck themselves attempting or simply fly right out the other end as they can't slow down like Colonial Fighters. At least till the Colonials retrofit their birds with inertial compensators and RCS systems.

Everything else I have figured.


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PostPosted: Sat Sep 26, 2020 2:56 pm 
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If you're using one of the designs that CanisD or others drew, there should be a scale key on the drawing next to the credits.

For example, 1 pixel at BS scale is equal to .985m or 3.23ft. Using Galactic, her flight deck opening is 46px at the deck level and 25px at the apex of the opening. This translates to: 46px * .985 (3.23) = 45.31m (148.58 feet) wide, and 26px * .985 (3.23) = 25.61m (83.98 feet). What you need to take into consideration is that the opening is triangular with the width narrowing to 0 as it reaches the apex. This is compounded by the opening being at an angle.

The best option is to draw a rough block the size of your craft (or, if it is already drawn, reduce it so that it is the same scale as the battlestar drawing, and then simply superimpose the model over the battlestar to see if it might work. Beyond that, you'll need a CAD package or something that can do wireframes and while it's doable, I don't think anyone would do it on a lark or gratis.

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PostPosted: Sun Sep 27, 2020 2:41 am 
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Ok, then Galactica can easily carry the Vampire and Avenger. Carry a few of them actually, but anything else has to attach to the ventral hull somewhere. Also clearly demonstrates the space, weight, and efficiency advantages of Colonial Civilian Ships.

Hell I could just imagine the Colonials fitting out their FTL and Gravity with Inertial Compensators to a cooperative Captain with a Jumbo Dropship, and then being surprised he amasses wealth so quickly before the economy can adapt to Colonial FTL technology. Said Captain's crew would be buying luxury homes quickly enough when the profits roll in.


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PostPosted: Mon Sep 28, 2020 3:45 pm 
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The first civilian ship equipped with Colonial FTL is going to be the target of every great house's intelligence arm you've ever heard of and a few you haven't until they get that tech, it's a game changer for galactic warfare and politics!

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PostPosted: Wed Sep 30, 2020 12:39 am 
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50Stone wrote:
The first civilian ship equipped with Colonial FTL is going to be the target of every great house's intelligence arm you've ever heard of and a few you haven't until they get that tech, it's a game changer for galactic warfare and politics!



Imagines a fic where Comstar Explorers Corps comes across Racetrack and Skull's Raptor and go WTF when they carbon date it, draw DNA samples, and then realize the Raptor can jump... All before they finish decoding the flight data recorder and guncam...


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PostPosted: Wed Sep 30, 2020 8:16 pm 
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I would think that while it would be intact, getting anything useful out of the electronics would probably be extremely difficult at best. Given that BSG was more hard science than technomagic that BT tends to be, you need to consider how the components would degrade after 180k years or more. Just food for thought.

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PostPosted: Thu Oct 01, 2020 12:15 pm 
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kfeltenberger wrote:
I would think that while it would be intact, getting anything useful out of the electronics would probably be extremely difficult at best. Given that BSG was more hard science than technomagic that BT tends to be, you need to consider how the components would degrade after 180k years or more. Just food for thought.


Well rust isn't a factor, and the vacuum of space would preserve it quite well provided it didn't smash into something with sufficient mass and speed.

Not saying it would be easy, and they would have to do a lot of digital forensics to crack the encryption and piece it together and parts would be lost. Then there is any documents in the Raptor itself, on Racetrack and Skulls, plus the Marine Fireteam.


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PostPosted: Thu Oct 01, 2020 6:39 pm 
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I never mentioned rust, there are other things to worry about. First, extended exposure, that is, on the order of hundreds of thousands of years, can make things very brittle. Then when it comes to the electronics, you have things such as electron migration where circuits and magnetic storage degrade to the point where they are unrecoverable.

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PostPosted: Thu Oct 01, 2020 6:55 pm 
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kfeltenberger wrote:
I never mentioned rust, there are other things to worry about. First, extended exposure, that is, on the order of hundreds of thousands of years, can make things very brittle. Then when it comes to the electronics, you have things such as electron migration where circuits and magnetic storage degrade to the point where they are unrecoverable.


True depending on where it traveled. But if it survived a crossing through the remnants of a supernova and didn't smash up on Galactica's deck, I think its safe to say it will hold up well. Heck the non-military grade digital paper pad Zoe used survived relatively intact despite being next to a suicide bomber. Department of Planetary Security was able to digitally recover her last message even though it didn't get into the cloud storage.

Given the Colonials were a mature space faring civilization with control of gravity, I say they might very well have had built Ragnarok-proof machines that would still be around if floating free in space.


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PostPosted: Thu Oct 01, 2020 7:39 pm 
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1. Look up what the majority of a supernova is once it explodes. Hint: it's mostly gas and potentially some plasma.
2. Look at what was recovered from the World Trade Center towers after 9/11 that was traced to being onboard the planes that hit them.

Finally, consider where Racetrack's Raptor was...I doubt it would remain there long (as in centuries or more).

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PostPosted: Fri Oct 02, 2020 1:29 am 
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kfeltenberger wrote:
1. Look up what the majority of a supernova is once it explodes. Hint: it's mostly gas and potentially some plasma.
2. Look at what was recovered from the World Trade Center towers after 9/11 that was traced to being onboard the planes that hit them.

Finally, consider where Racetrack's Raptor was...I doubt it would remain there long (as in centuries or more).


Rewatching the episode, it was actually a dense radioactive star cluster. Which still proves my point and makes it even stronger. That crossing was scorching the shit out of the fleet and causing damage to Galactica.

As for 2, A wallet, other artifacts, and PENTTBOM recovered four of the Hijacker's passports from the crash sites in readable condition.

Also Racetrack was close to the Colony when she got whacked and wound up drifting far away from the Colony in the mean time when the Raptor got hit again and she posthumously fired off all her nukes. I would say she was on the way out from the singularity via slingshot method.

Given how the Entity behind all of these events was manipulating things along, he could easily set things up in the fiction ideal for new religious fanatics to find truly revolutionary jump tech which by accident filters to the Inner Sphere in time for them to deal with the Clans.

And lets face it, a choice between the Blakists and Clans, I choose Blakists who never deserted the Inner Sphere and kept it from going into complete collapse. Any rational analysis of General Kerensky and the SLDF must conclude they were deserters and cowards who pissed on their duties and failed to uphold the peace. Their successors, the Clans, were genocidal slavers who bore no resemblance to their SLDF ancestors and were an utter mockery of the Star League's ideals. And given how the Star League was formed in the first place, that is saying something.


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PostPosted: Fri Oct 02, 2020 2:35 pm 
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Having followed Battle Tech/Battle Droids since it was first released (somewhere I used to have a copy of the original game with the shitty poached plastic robot models), I've found the backstory and history to be rather...silly. But that's me.

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