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PostPosted: Tue May 28, 2019 5:22 am 
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Master updated

Recolours/shading updates
Redrew Corona Frigate
Vakbeor Frigate added
2x smaller ships from YouTube vid added (they are tiny btw but in there)
Those in Red boxes still need work, or doing completely (Recusant!!)

REALLY need a better, more details image of the Venator, it's now the ugly duckling.


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PostPosted: Tue Jun 04, 2019 1:30 pm 
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Updated

Corellian Frigate (someones artwork altered slightly)
CC-9600
Raider corvette
IPV
plus finished reshade/colour on others

Really would like some ships from other manufacturors. CEC, KDY, Mon Cal well represented already.


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PostPosted: Fri Jun 14, 2019 11:46 am 
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Updated 14/06/19

Added Regulator SD (Anowi's work I believe, just reshaded, didn't rescale looks good as a fast/light SD)
Added Enforcer-class (which is a canon ship, an Interdictor minus it's grav projectors, yes really)
Added a KDY Light Cruiser and Frigate (modified from anothers artwork)
Added Provider class cargo ship (canon)


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PostPosted: Sat Jun 29, 2019 12:38 pm 
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Update 29/06/19

Completed Ruscant-class Destroyer
probably a few little things here and there too (can't remember)


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PostPosted: Thu Jul 04, 2019 2:48 pm 
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Did anyone save a copy of my earlier work where I did the top views, I copied over it many iterations ago and kinda want to revisit the idea for myself.
Thanks.


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PostPosted: Fri Jul 05, 2019 6:16 am 
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Update 05/07/19

Added Valor-class Cruiser (modified engine placement, never liked the original)
Added Maruader-class Corvette (I know finally, it's not much to look at from the side anyway)


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PostPosted: Fri Jul 05, 2019 4:27 pm 
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Looking at all these different designs in one place, it's hard to understand whether there was anything close to a degree in naval architecture that most of these companies possessed. Many of the designs just don't make sense, but then I'm a "form follows function" sort of person. Actually, I really think it was because West End was just plain cheap when they looked for artists to draw the artwork for their books which is where the inspiration, of not actual design, for most of these came from.

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PostPosted: Fri Jul 05, 2019 7:08 pm 
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kfeltenberger wrote:
Looking at all these different designs in one place, it's hard to understand whether there was anything close to a degree in naval architecture that most of these companies possessed. Many of the designs just don't make sense, but then I'm a "form follows function" sort of person. Actually, I really think it was because West End was just plain cheap when they looked for artists to draw the artwork for their books which is where the inspiration, of not actual design, for most of these came from.

It really comes down to individual artists having little to no direction from a standardized design elements sheet/graph/infopage.

CEC is about the only thing that's somewhat company-centric design elements.


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PostPosted: Fri Jul 05, 2019 7:39 pm 
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I understand the lack of direction, but some of these designs look like they were from the imagination of a 3rd grader. I mean, I was drawing better, more useful looking ships, when I was that age.

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PostPosted: Sat Jul 06, 2019 5:04 am 
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Let's face it, most sci-fi designs are inefficient flights of fancy in general.


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PostPosted: Sat Jul 06, 2019 6:54 pm 
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50Stone wrote:
Let's face it, most sci-fi designs are inefficient flights of fancy in general.


I can't agree fully with that. Flights of fancy, perhaps, but some shows try to take a more industrial approach to design so that the ships at least look possible given a few bits of technology that require suspension of disbelief. Look at the designs from 2001/2010, Alien/Aliens/Prequels, BSG, the Earth Force ships from B5, and I'm sure there are a lot I'm missing. All of these ships keep the handwaves to a minimum when it comes to design, form, and function. When you look at them, you know what they can do, you have an idea where the weapons are and their fields of fire, and so on. You don't get that on a lot of the non-film Star Wars ships; theyr'e just a collection of shapes with no thought given to any engineering, design, or tactical thought at all. The Star Destroyer, for example, is a ship designed for offense, but when you look at the "Dreadnought" and it's derivatives, I'm left scratching my head wondering how the hell they were supposed to be used and where the weapons are.

I guess for me, I just don't "get" the random and almost whimsical nonsensical nature of Star Wars (and for that matter, many fan design Star Trek ships as well) design theory.

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PostPosted: Sun Jul 07, 2019 12:05 pm 
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Updated the sheet, someone did a Nebula-class Star Destroyer which I found on one of my many net trawls, rescaled to M1.

The Odyssey from 2001 isn't that realistic, there'd be no gravity in the nose (it wasn't spinning and radius is tiny), the Leonov though is great, the aerobraking scene was awesome.

Babylon 5 is the best if the best in regards to ship design in my opinion, realism speaking.

Theres a video or article out there regarding the B5 Omega/Nova ships and the features designed into them that were never actually used in the series, for instance the ships heaviest guns are the twin plasma mine launchers low on the bow, Babylon 5 station has similar if much smaller weapons of the same class in it's defence grid. Also on the rotating sections there was supposed to be/are Starfury fighter launcher ports that would utilise the rotation to scatter fighters around it quicker than using the bow launch port. Plus there are the rows of missile silos along the flank we all know about but were never used.


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PostPosted: Sun Jul 07, 2019 6:49 pm 
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Discovery did have a spin habitat enclosed in the nose; part of the ship had spin gravity and part didn't.

See: http://www.jemome.com/p-2001-space-odyssey-discovery-plans-blueprint-2283666/

The scenes with Leonov were, IMO, some of the most impressive "hard science" special effects I can remember seeing.

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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
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PostPosted: Sun Jul 07, 2019 8:08 pm 
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I never knew about the spinning internal drum, but it would be too small to provide much gravity at only 12m (the number shown in most online schematics), you'd either need to spin it exceptionally fast or have very little gravity and you'd get hit hard by the coriolis effect.

check it out the math here: http://www.artificial-gravity.com/sw/SpinCalc/SpinCalc.htm that small a grav ring would make you sick.


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PostPosted: Sat Jul 13, 2019 4:56 am 
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Updated 13/07

Added Turbulent-class Star Destroyer (believe original was Ayeniner, some modifications on my part, description says they finally did away with exposed shield generators etc)
Victory mk1 marked as complete, flank wings are supposed to look bigger/longer than mk2, (i've seen some images with them sticking up like an x-wing's but not going that far)


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