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 Post subject: The Holoband and V-World
PostPosted: Sun Feb 18, 2018 12:33 am 
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I recently re-watched Blood & Chrome and realized something that I overlooked the first time or two I watched it; two years before the end of the war, the holoband and V-World were still active, and not just active, but active within Colonial warships. So this raises the question: Did the holoband and V-World continue to be widely used after the Uprising?

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PostPosted: Sun Feb 18, 2018 2:24 am 
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I would think so, something so widely used the people who for a lack of a better word addicted to the net, it would go underground at least.


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PostPosted: Sun Feb 18, 2018 3:20 pm 
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I kinda doubt it since there wasn't a V-world on board either Galactica or Pegasus, nor any mention of it in the series. It may have gone underground as rit57 says, but that wouldn't qualify as widely used then.


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PostPosted: Sun Feb 18, 2018 8:35 pm 
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TCT: That was the reason why I thought they had either been banned or pulled from use; we hadn't seen them. Yet, the counter to this is that the people we were dealing with generally didn't have time to play games. I think the reality is that given that Caprica came after the series but before B&C, that it was a piece of tech that was added for continuity.

I do think that there could be one way it could still be prevalent in contemporary Colonial society: The band is a self contained system and rather than connect to a network via real time, it simply holds the game/simulation and then when commanded uploads/downloads information; sort of like playing a non network connected X-Box or PlayStation game, and then going online to log your scores.

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PostPosted: Sun Feb 18, 2018 10:46 pm 
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kfeltenberger wrote:
TCT: That was the reason why I thought they had either been banned or pulled from use; we hadn't seen them. Yet, the counter to this is that the people we were dealing with generally didn't have time to play games. I think the reality is that given that Caprica came after the series but before B&C, that it was a piece of tech that was added for continuity.


Exactly! They could also have decided to get rid of the tech at the end of the war as it posed to great a risk for civilian use, it may have lived on in special areas though (see below).

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I do think that there could be one way it could still be prevalent in contemporary Colonial society: The band is a self contained system and rather than connect to a network via real time, it simply holds the game/simulation and then when commanded uploads/downloads information; sort of like playing a non network connected X-Box or PlayStation game, and then going online to log your scores.


This is possible, I'd also suggest a Military Networked version for Simulation Training and Fleet Wargaming, and a Medical version linking hospitals together for remote major surgery assistance, both would need military grade counter-measures to prevent hacking though.

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PostPosted: Mon Feb 19, 2018 4:23 pm 
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Kurt,

That was obviously the real world reason anyway. Canonly, I think it could be explained in several ways depending on how you perceive the BSG universe.

If you believe each colony is on a separate planet, then the V-world has to use some form of FTL communications to provide a real time connection between players on different planets. It would be likely that this FTL communications are susceptible to Cylon infiltration (highly likely given the events in Caprica, though the fleet wouldn't know that part), so removing them from warships would cut down an avenue of attack. We known Adama wouldn't use a V-world if it was available on Galactica; but Cain seemed to be a more contemporary commander, so if Pegasus has a V-world, I think she would have used it. Like you mention in Hecate, its a massive training advantage.

They might be using self contained holobands, but I think the allure of the V-world was the connectivity (I'm using the real world proliferation of online multiplayer games versus stand-alone games as a guide). So maybe they fell out of favor following the war as the real time connections were cut, allowing other systems to take precedence, since holobands were never seen on Galactica and Adama wasn't really that strict of a commander.

There could be other explanations, but that's my canon theory anyway.


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PostPosted: Mon Feb 19, 2018 5:17 pm 
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I'm not so sure about Adama not using a V-world...he seemed to be quite the V-world junky in B&C.

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PostPosted: Mon Feb 19, 2018 5:51 pm 
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True, but he was very much against connected tech in the series. I believe that whatever happened to him during the Cylon war turned him off (pun not intended) of network connections.


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PostPosted: Mon Feb 19, 2018 6:11 pm 
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Could be. I guess it comes down to an individual interpretation of how the tech works.

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PostPosted: Mon Feb 19, 2018 7:03 pm 
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True. Also, I just had a thought...

In the mini-series, Galactica was hit by a nuclear device on the port flight pod. Now, military equipment in general, and I'm certain Colonial tech in particular, would be hardened against EMP effects. But, what is the likely hood of personal game equipment would be hardened? The emp created could have screwed up the gaming gear, and maybe that's the canon reason we never saw them in the series?


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PostPosted: Mon Feb 19, 2018 9:03 pm 
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TurboCoupeTurbo wrote:
True. Also, I just had a thought...

In the mini-series, Galactica was hit by a nuclear device on the port flight pod. Now, military equipment in general, and I'm certain Colonial tech in particular, would be hardened against EMP effects. But, what is the likely hood of personal game equipment would be hardened? The emp created could have screwed up the gaming gear, and maybe that's the canon reason we never saw them in the series?


Hmm...that has potential!

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