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 Post subject: Ground Units
PostPosted: Tue Apr 17, 2018 8:01 pm 
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I was going through a box of books the other night and found one of Keith Laumer's "Bolo" anthologies. This started me wondering what the upper size for Colonial/Cylon ground units might be. I think that once you get to a certain size, it becomes a valid target for ortillery strikes, but even then, the cost, maintenance requirements, and value compared to the resources used would make anything much larger than perhaps twice or four times the size of a modern MBT a diminishing return.

Though, I can see the Cylons designing something along a later Mk. Bolo...

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 Post subject: Re: Ground Units
PostPosted: Wed Apr 18, 2018 2:49 pm 
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Ground pressures and the able to be transported are going to be the limiting factors for how big Colonial ground units can get.

How big are the highways and train tunnels that the large heavy units will use to transit between operating areas? Likely, those large units will be placed onto freight trains or tractor trailer trucks to save wear and tear, and thus will have to fit into the existing infrastructure. From that maximum size, you can extrapolate the maximum weight from how much ground pressure the vehicle will have.

Now, we don't know how large the infrastructure is in the BSG world, but I wouldn't be surprised if RDM assumed it would be about the same size as the modern world's infrastructure.

So, I personally don't see the Colonials developing anything much larger than main battle tanks or heavy tanks. Unless, of course, the Colonials have a vastly different style of infrastructure than we do.


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 Post subject: Re: Ground Units
PostPosted: Wed Apr 18, 2018 8:09 pm 
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I completely agree with regards to Colonial hardware. Cylon hardware, though, I don't know. Given that there is a form of anti-grav, or at least something that nullifies gravity (while not explicitly stated, it has to be there given the very small lift jets see on the ships that were lifting off from New Caprica as well as when the Intersun Liner lifted off from Caprica City in the pilot), this could be used to greatly lessen the ground pressure issue.

It's an interesting thought exercise.

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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
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 Post subject: Re: Ground Units
PostPosted: Thu Apr 19, 2018 10:34 pm 
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It would depend on how efficient the anti-grav and power generators are. If they are Star Wars level efficient, then absolutely. I mean, they pretty much left things hovering around even when the vehicle was unoccupied. But, since it isn't really explored in the series, you can certainly make up your own rules for them.


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 Post subject: Re: Ground Units
PostPosted: Thu Apr 19, 2018 10:53 pm 
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TurboCoupeTurbo wrote:
It would depend on how efficient the anti-grav and power generators are. If they are Star Wars level efficient, then absolutely. I mean, they pretty much left things hovering around even when the vehicle was unoccupied. But, since it isn't really explored in the series, you can certainly make up your own rules for them.



Hmm...

Image

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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
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 Post subject: Re: Ground Units
PostPosted: Fri Apr 20, 2018 12:13 am 
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kfeltenberger wrote:
TurboCoupeTurbo wrote:
It would depend on how efficient the anti-grav and power generators are. If they are Star Wars level efficient, then absolutely. I mean, they pretty much left things hovering around even when the vehicle was unoccupied. But, since it isn't really explored in the series, you can certainly make up your own rules for them.



Hmm...

Image


Why limit yourself?

Think BIG for a change! :lol:

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