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PostPosted: Wed Jan 15, 2020 8:16 pm 
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Hi there,

I am requesting a rendering for a large capacity Assaultstar, please.

What I have in mind is able to carry 10,000 personnel with their equipment, tanks and fightercraft. I liked one description that it’s like a Battlestar that’s capable of atmospheric entry and landing. Heavily armed, intended to be space borne that drops in orbit and maintains ground control, eliminates all ground offensive/defensive campaigns. Heavy KEWs, railguns, sufficient missile launch. Kind of lack Basestars were intended to be able to go in orbit or space and maintain control as a launchpad and highly defended base of operations, the Assaultstar should be able to be space capable but its true strength is in atmospheric/ground side combat.

An Assaultstar might not last long in space, but fighting a Basestar in the atmosphere with superior maneuverability and heavily armed in its own right...

Assaultstar will largely be intended to take out centurion and ground side emplacements and readying for evacuations, but for Leonis in my story I intend Assaultstars in concert with orbiting Point Defense satellites to maintain control of orbit of Leonis against oncoming Basestars, and root out ground side from Cylon control when they land troops and setup emplacements.

Anyone think something like this is possible?


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PostPosted: Wed Jan 15, 2020 8:54 pm 
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You never want to take a capital ship into the atmosphere if you can avoid it, especially if you think you might see combat. The main reason is that given the Cylons propensity to use nukes, you suddenly give them a couple advantages they don't have in space; namely, thermal pulse and overpressure wave. The thermal pulse could damage the hull, especially if you're conducting any sort of operations, while the overpressure wave would toss the ship around as if it was a carrier in a Jerry Bruckheimer disaster.

The best option is to either use smaller landers (smaller, being relative) so if you lose one you don't lose a major capital ship, her crew, and all the resources, or simply use a swarm of much smaller landers. I'll post some colonial options in the next post.

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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
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PostPosted: Wed Jan 15, 2020 9:01 pm 
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These are the heavy assaultstars. Some are capable of planetary landing, but all are generally designed to launch landers from orbit for the actual assault. Remember, the landers have FTL so they can be launched at both a respectable standoff distance (perhaps not even in planetary orbit or the system) and they can terminate the FTL jump within the atmosphere for a higher degree of safety. You might want to check out Chapter 13, Away All Boats! in the Lady Hecate fan fiction for a example of this.

Some of these were CanisD's designs, most however, were my commissions for Lady Hecate. If you want background on any specific class, let me know.

Next post will show the small craft.

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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
Click here for the Colonial Warbook for Lady H: http://www.photobucket.com/colonial_warbook


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PostPosted: Wed Jan 15, 2020 9:04 pm 
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Here are the small craft. Again, some are CanisD's designs, some are commissioned by others, but most are my own commissions. If you want any specific info, let me know.

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Kurt

Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
Click here for the Colonial Warbook for Lady H: http://www.photobucket.com/colonial_warbook


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PostPosted: Wed Jan 15, 2020 9:08 pm 
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The last set of ships are the Argo and Skidbladnir. These are fast patrol ships, with the Argo (Mk 1 and Mk 2) being the primary design fielded, but the Skidbladnir was based off the Argo and intended for troop and vehicle transport. It was larger than the Condor, yet had a similar lift capacity. What it brought to the table was that it retained a lot of the speed, maneuverability, armor, and weapons of its parent design which made it much more survivable.

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Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
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PostPosted: Thu Jan 16, 2020 7:15 pm 
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Wow. Thank you Kurt! Didn’t expect so much so quickly.

A lot of interesting designs.

The blockade runner reminds me of the blackbird jet. Not quite looking for but gives me ideas. Wish it had more guns across the surface though.

https://postimg.cc/FdyFb1fT
For small craft, I think the Garuda most resembles the anti air defense I had in mind, with three chainguns multidirectional. My concern with this drawing is the lack of weapons topside, so raiders could simply learn to attack the ship from above dropping downward to the top of it where the ship is incapable of shooting back.
I don’t see any hatch though, does the Garuda have that capacity to carry personnel or is it a specialized fighter for in orbit?

https://postimg.cc/Mf0cGdbK
Is there a Blackhawk Mk2? Both posted blackhawks look like the same image Mk1.
I think the blackhawks the most basic design for what I’d hope for, it is a better idea than a rotating blade copter we’d use today, but against high speed raiders I don’t know that they could keep up. Some guns would be better than missiles unfortunately.
Having vipers out there with them is certainly ideal but I’d hope for an all around vehicle, a raptor for example I would think could handle evading raiders to drop troops if it didn’t have viper support.

Any chance I could commission an edited heavier armed Blackhawk or Garuda (with a hatch for troops)?

As for Assaultstar... You may be right. I hadn’t considered the atmospheric effects, but I would think some thing designed to withstand Nukes could still survive with the added dangers in orbit? It might just take fewer nukes than to kill it in space.

They’re designed to attack a heavily defended planet and take out its surface installations. Shrug off raider swarms and with the size of a Jupiter class Battlestar I would think the heavy armor package to take a few nukes and shrug it off.

I like the look of Daedalus
https://postimg.cc/Bt7kY4xp
Can I get the specs please? How many could it hold?
I’ll consider this one because I think it’d be easy to mass produce, though at the same time the smaller size makes it less durable, no? Could it survive a few nukes hitting it in the air?

I really like the look of the Mace
https://postimg.cc/1V8ChVpH
Is this intended more as a Battlestar like Valkyrie though?

https://postimg.cc/bGRFQhyQ
Lykos is also interesting. The engine area does seem a little odd, but I don’t see any waste in space like with retractable flight pods. I have to wonder how does it compare to a Columbia class Battlestar?

https://postimg.cc/Whr8GvSh
Vindictive looks good. This is an Assaultstar right? It looks like a narrow Battlestar. Not a bad thing, I figured a design like galactica when I pictured an Assaultstar, though I wish the flight pods were more attached like with Mercury class, using all the space available. Are there more weapons on the underside and the flight pods?

Have you seen this type of Assaultstar?

https://www.deviantart.com/kelso323/art ... -415816798

I just think the head looks odd, jutting out. Also need to see it topside, and I can’t find the specs for it.
It has the size that I could believe holding 10,000 personnel might be plausible.

https://postimg.cc/Cd56fXWq
Love the Myrmidon. For Troy!
This one gives me ideas for another request I was going to make.
I’ve thought of a ship to manage the issues the colonials face with swarming raiders. Not to mention up against machines and those issues involved.
So a ship that can hold hundred to a few thousand fighters aboard. And the controversial BSG idea, droid controllers. Having personnel aboard the ships deck controlling fighters managed by virtual intelligence defense against outside intrusion, using VR headsets like their virtual world in caprica or just basic computer screens and controllers like our drones, to control several fighters per controller.
Light crew complement, mostly drone controllers in place of pilots, perhaps supplemented by a few squadrons of live pilots mixed in.
The myrmidon is the best idea for this I’ve seen aside from the ships in that VFX where the hades and other ships were at the ioanian nebula. I don’t think four massive flight pods is really necessary. If I understand the myrmidon picture, there’s the large topside flight pods and an opposite upside down flight pods on the bottom of the ship right?
Mostly being able to land for resupply the drone and live fighters of the fleet as a mobile platform in addition to the Battlestars flight pods is the large attraction of such a ship.

I’d like to request an edited commission if that’s alright?
Perhaps widen out the ship so the jutting out head is level with the flight pods, as is its very skinny which is good for mass production but I like the aesthetic of the enlongated alligator head matched by the middle for similar width. More point defense/KEWs as well. While missile launch and ant ship weaponry isn’t necessary, the ship I have in mind bristling with anti missile and anti fighter weapons is.

I do really like that KEW at the end of the ship outside the flight pods, just try and land inside the flight pods heavy raiders, I dare thee!

Thank you again, I appreciate the help.


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PostPosted: Thu Jan 16, 2020 8:04 pm 
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Dragon wrote:

I really like the look of the Mace
https://postimg.cc/1V8ChVpH
Is this intended more as a Battlestar like Valkyrie though?


Mace was my Mod of a Valkyrie Battlestar hull into a light Assaultstar.

The flight pods are double wide for fast recovery of large landing craft for reloading, & the launch tubs on the side are designed for Raptor size craft at the front 5 tubes & large fighters at the rear 4 tubes, while below the launch tubes is an inverted Raptor nest.

Intended for smaller scale operations where it might have to fight its way into orbit to rescue/evac a city under siege by cylons, as apposed to planetary assault to retake a world.


I designed it mainly because there wasn't any assaultstars that went with the look of the valk type battlestar at the time. :wink:

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PostPosted: Thu Jan 16, 2020 8:30 pm 
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Electromage wrote:
Dragon wrote:

I really like the look of the Mace
https://postimg.cc/1V8ChVpH
Is this intended more as a Battlestar like Valkyrie though?


Mace was my Mod of a Valkyrie Battlestar hull into a light Assaultstar.

The flight pods are double wide for fast recovery of large landing craft for reloading, & the launch tubs on the side are designed for Raptor size craft at the front 5 tubes & large fighters at the rear 4 tubes, while below the launch tubes is an inverted Raptor nest.

Intended for smaller scale operations where it might have to fight its way into orbit to rescue/evac a city under siege by cylons, as apposed to planetary assault to retake a world.


I designed it mainly because there wasn't any assaultstars that went with the look of the valk type battlestar at the time. :wink:


It’s a really good image. I can say that objectively because I really don’t like the Valkyrie as a Battlestar. Sad to say but valkyries too much of a cylon war machine production. If they could mass produce em then great, but the Cylons could mass produce with no issue but where’s the next moon with raw material, the colonials have to get by with fewer ships based on cost and crew.
I agree this ones a good Assaultstar idea, for fast attack and drops, though I’d have to explain why they didn’t use it to supplement the fleet facing outnumbering as they are. (Facepalm)

Any ideas for what I need though, for planetary assault, retaking a world or just defending against bombardment? On Leonis I see the Cylons just positioning Basestars overhead and dropping missile after missile, swarming with raiders. Anti air emplacements and fightercraft would do their part, but once the point defense satellites are destroyed in space, ground side positions would be annihilated. If nothing else then when they run out of munitions. An Assaultstar able to take on base ships if they foolishly drop into the atmosphere...


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PostPosted: Thu Jan 16, 2020 8:32 pm 
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Dragon wrote:
Wow. Thank you Kurt! Didn’t expect so much so quickly.

A lot of interesting designs.

The blockade runner reminds me of the blackbird jet. Not quite looking for but gives me ideas. Wish it had more guns across the surface though.


All my comments on the ships are specific to my Fanfic, Lady Hecate...

The Blockade Runner is based off the Rising Star liner. It's goal was to have enough weapons to defend against a patrol and for it to run from anything more. Stealth is its best weapon.

Dragon wrote:
https://postimg.cc/FdyFb1fT
For small craft, I think the Garuda most resembles the anti air defense I had in mind, with three chainguns multidirectional. My concern with this drawing is the lack of weapons topside, so raiders could simply learn to attack the ship from above dropping downward to the top of it where the ship is incapable of shooting back.
I don’t see any hatch though, does the Garuda have that capacity to carry personnel or is it a specialized fighter for in orbit?


Garuda and Mongoose are both dedicated ground attack craft; think of Garuda as being a super A-10 while Mongoose is just the basic A-10. Neither one was designed to carry troops, just to support them.

Dragon wrote:
https://postimg.cc/Mf0cGdbK
Is there a Blackhawk Mk2? Both posted blackhawks look like the same image Mk1.
I think the blackhawks the most basic design for what I’d hope for, it is a better idea than a rotating blade copter we’d use today, but against high speed raiders I don’t know that they could keep up. Some guns would be better than missiles unfortunately.
Having vipers out there with them is certainly ideal but I’d hope for an all around vehicle, a raptor for example I would think could handle evading raiders to drop troops if it didn’t have viper support.

Any chance I could commission an edited heavier armed Blackhawk or Garuda (with a hatch for troops)?


The two Blackhawks are the same craft, but drawn by CanisD at different times based on available data. Every design is going to be a compromise if you intend for it to have any sort of realism; a transport isn't going to be able to maneuver like a fighter - it's carrying live cargo in jump seats. Well, it could maneuver, but the troops would be broken. You might want to look at the Heavy Raptor that uses a rear ramp for entry; that would allow it be be armed like the Armed Raptor while still offering reasonable capacity.

As for commissions, I might be able to do something with them, but they aren't my forte.

Dragon wrote:
As for Assaultstar... You may be right. I hadn’t considered the atmospheric effects, but I would think some thing designed to withstand Nukes could still survive with the added dangers in orbit? It might just take fewer nukes than to kill it in space.

They’re designed to attack a heavily defended planet and take out its surface installations. Shrug off raider swarms and with the size of a Jupiter class Battlestar I would think the heavy armor package to take a few nukes and shrug it off.


The armor is tough, but that isn't all that would be effected; every system in the ship would have to deal with the shock, then the ship would have to be able to withstand the sudden near Mach pressure wave that would toss it around like a leaf on the wind. While the hull might survive, the systems and crew aren't likely to, and then there's the fact that it will probably be slammed into the ground...

Dragon wrote:
I like the look of Daedalus
https://postimg.cc/Bt7kY4xp
Can I get the specs please? How many could it hold?
I’ll consider this one because I think it’d be easy to mass produce, though at the same time the smaller size makes it less durable, no? Could it survive a few nukes hitting it in the air?


I don't think anything could survive even one nuke hitting it in the atmosphere.

As for its compliment, consider that each flight pod (just the part running forward and aft) could fit a Wasp class LHD which carries 1700 Marines, plus the ship's crew, plus all the aircraft and landing craft. From that, you can develop your own metrics on how you want the accommodations to be. For me, I would say that it would carry about 2000 infantry +/-, a heavy battalion of armor, and probably a battalion of support (artillery, medivac, AA, etc).

Dragon wrote:
I really like the look of the Mace
https://postimg.cc/1V8ChVpH
Is this intended more as a Battlestar like Valkyrie though?


I believe that Allen and Wes intended this to be an assaultstar version of Valkyrie. I've done that with several battlestars and I think the concept is pretty sound.

Dragon wrote:
https://postimg.cc/bGRFQhyQ
Lykos is also interesting. The engine area does seem a little odd, but I don’t see any waste in space like with retractable flight pods. I have to wonder how does it compare to a Columbia class Battlestar?


The part that extends down at the rear is similar to a vertical stabilizer, it isn't a solid housing. Compared to a battlestar, I think it would compare very poorly given it only has fourteen turrets. However, it would excel as something that would reinforce a beachhead, something that a battlestar really can't do. It's about 2500 feet long by about 500 feet high and about that much wide; so it would land, do what it needs to do (disembark troops and vehicles, supplies, etc.), and then return to orbit.

Dragon wrote:
https://postimg.cc/Whr8GvSh
Vindictive looks good. This is an Assaultstar right? It looks like a narrow Battlestar. Not a bad thing, I figured a design like galactica when I pictured an Assaultstar, though I wish the flight pods were more attached like with Mercury class, using all the space available. Are there more weapons on the underside and the flight pods?


Vindictive is based off the Resolution class light battlestar that was developed during the Light Battlestar trials to replace the Freya and Valkyrie classes. The difference is that the pods are a little deeper, but that's about it. There aren't more weapons; this is a relatively small (all things considered) ship. Where Valkyrie looked like it carried a lot of weapons, they were very small caliber compared to the main guns on either Galactica or Pegasus, and would have questionable utility against heavily armored capital ships. These ships, the Light Battlestar and Light Assaultstar designs, carry the standard 1m guns of all Colonial capital ships. There's a lot of space in these hulls; more volume per person carried than anything we have today.

Dragon wrote:
Have you seen this type of Assaultstar?

https://www.deviantart.com/kelso323/art ... -415816798

I just think the head looks odd, jutting out. Also need to see it topside, and I can’t find the specs for it.
It has the size that I could believe holding 10,000 personnel might be plausible.


It uses the head from my Athena class and a bit of other parts. Kelso might have the information, but I don't.

Dragon wrote:
https://postimg.cc/Cd56fXWq
Love the Myrmidon. For Troy!
This one gives me ideas for another request I was going to make.
I’ve thought of a ship to manage the issues the colonials face with swarming raiders. Not to mention up against machines and those issues involved.
So a ship that can hold hundred to a few thousand fighters aboard. And the controversial BSG idea, droid controllers. Having personnel aboard the ships deck controlling fighters managed by virtual intelligence defense against outside intrusion, using VR headsets like their virtual world in caprica or just basic computer screens and controllers like our drones, to control several fighters per controller.
Light crew complement, mostly drone controllers in place of pilots, perhaps supplemented by a few squadrons of live pilots mixed in.
The myrmidon is the best idea for this I’ve seen aside from the ships in that VFX where the hades and other ships were at the ioanian nebula. I don’t think four massive flight pods is really necessary. If I understand the myrmidon picture, there’s the large topside flight pods and an opposite upside down flight pods on the bottom of the ship right?
Mostly being able to land for resupply the drone and live fighters of the fleet as a mobile platform in addition to the Battlestars flight pods is the large attraction of such a ship.


Last things first; there are all sorts of issues with the four sets of double flight pods. First and foremost is that it would be an unholy nightmare to have to make any sort of combat landing on them. You'll have a line of approach to each of the flight decks, with the lower upper and the upper lower pods intersecting; it's a recipe for disaster.

Robot fighters for the Colonies? Never happen, they have too much of an aversion to what happens when the tech gets compromised for it to be allowed. The last time they did that, they spent twelve years fighting for survival.

They Colonials don't need parity to handle Raiders; throughout the series they proved that one trained Colonial pilot in a quality Viper was capable of dealing with two, three, four to one odds or worse. Also, just because you have all those fighters doesn't mean they can all be effective; think of the classic martial arts movies where the hero is in a building fighting twenty or thirty bad guys...the bad guys' sheer numbers work against them because they can't all get in and attack at the same time.

Dragon wrote:
I’d like to request an edited commission if that’s alright?
Perhaps widen out the ship so the jutting out head is level with the flight pods, as is its very skinny which is good for mass production but I like the aesthetic of the enlongated alligator head matched by the middle for similar width. More point defense/KEWs as well. While missile launch and ant ship weaponry isn’t necessary, the ship I have in mind bristling with anti missile and anti fighter weapons is.

I do really like that KEW at the end of the ship outside the flight pods, just try and land inside the flight pods heavy raiders, I dare thee!

Thank you again, I appreciate the help.


I'm not the best at modding Colonial ships, but I'll take a look and see what I can do, though I can't guarantee how soon it will be.

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Kurt

Click the link to read Lady Hecate off line in PDF, .epub, or Kindle formats: http://www.bsg94.org/downloads/index.html
Click here for the Colonial Warbook for Lady H: http://www.photobucket.com/colonial_warbook


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PostPosted: Fri Jan 17, 2020 12:15 am 
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Hmm yah I figured if I couldn’t see a hatch there probably wasn’t space for troops. I liked those designs though, could I get the specs for Garuda, mongoose, Blackhawk, please?

Hmm even if we could put a hatch on it then, the Garuda wouldn’t have the right specifications for transport? Too fast for them to handle?

Hard to judge size from scale imagery. I’d assume they’re twice the size of a viper, so might be more economical to mass produce vipers. Not sure yet. I’d originally intended the ground war to end quickly and switch to gorilla fighting until they retake the colony. I’ve changed my mind.

Ah. I just couldn’t see a difference between the two. It’s modeled for the helos we see the first war centurions use in apotheosis right?
You make fair points about the trade off. A smaller maneuverable transport would be sensible. I assumed these were larger than the raptor just like the modern helos we use in war should be about twice the size of a raptor if I’m not mistaken? So I’m more willing to trade maneuverability to get the space needed for 25 men compared to at best a dozen the raptor could hold. More importantly, I’m looking at the images for the weaponry. The chainguns inspire confidence that a transport could survive for its job and deal heavy retaliation to opposing forces. Power over speed.

I just found this, didn’t realize they were using it in a game. Wonder if this is a chicken or egg thing, because I think Libra was using the RAT before it was in BSGO.
https://galacticafanon.fandom.com/wiki/Rhino_Assault_ship?file=Battlestar-galactica-online-gold-rhino.jpg
http://www.battlestarcentral.com/forums/viewtopic.php?f=21&t=64
I like the idea of the RAT, though it seems under armed in any image I’ve seen.

You make some disheartening points, though if I want to keep it realistic I needed to know so thank you. I suppose without force fields it’s best to just accept anything in the air will go down from nukes then. If that’s the case being able to hold 10,000 would be foolish. The Daedalus is suddenly that much more attractive. Though there’s no way even at that size it could avoid nukes could it?
Do you know the dimensions of Daedalus? Length, height, width? Crew and weapons ? It has two double sided flight pods right? So if 2000 fits in one, it could carry 4000?


I’m confused on your response about Myrmidon. There’s the topside flight pods and a flight pods on bottom I assume, so not sure what you mean by four double sided flight pods. Though given the limited angle I assumed they weren’t double sided, just one large flight pods on the ships topside and a large one on the belly of the ship. And the back aren’t those engine turbines not pods?

I don’t know about the colonials aversion to technology. Remember that at the time of the attacks they were starting to heavily automate their fleet again and use networking instead of single systems. There’s hints that the colonials were going to look at AI in a controlled manner, which is why I was going to introduce V.I. Like Prometheus and a few other stories have, with systems in place preventing sentience yet allowing an almost AI control to counter AIs better than humans could from intrusion in their systems. The Cylon backdoor bypasses this regardless.
The centurions aren’t a good comparison as well, they were made very smart and self reliant. The drone system wouldn’t be dissimilar from our own drones, dummy’s waiting for orders unable to take any action alone, merely with VI preventing Cylon intrusion.

It’s certainly a push to make happen, but the colonies face extinction. Petty things like biased fear takes a backseat as a luxury they can’t afford. They’d also be super paranoid because of their experience and if anything overly likely to have multiple abilities to self destruct the fighters in fear of compromise. Also, I’m not talking about the colonies as they stood before the attacks, but the remnants after. Testing could occur with R and D behind the scenes, and after the fleets wiped out and limited ships heavily outnumbered, such a desperate option would have to be considered.

On the contrary, the colonials had plot armor. Several cases of swarming raiders blowing through the vipers is far more likely. Swarming is what whittled down the combat capable fleet.

The vipers were only realistically effective once the main raider swarm was disengaged and vipers could dogfight them in pairs, using better coordination as they have combat experience and training the raiders lack. The vipers are more maneuverable and potentially faster, but far less armed as raiders could carry dozens of missiles aboard. The raiders also gained experience every time they resurrected remembering their mistakes leading to death. Raiders like Scar should’ve been more common. There was no inhibitor in canon like for centurions. With enough combat, eventually the vipers combat experience advantage would work the other way around.

So removing the numbers disparity is important. I prefer the idea of drone fighters as a supplement than making OP fighters or weapons to take out swarms which could just as easily be used against the colonials. Mass death from the numbers of viper pilots they’d otherwise need, Not to mention training time and getting tens of thousands of pilots... No bueno.

Here’s the VFXKlaus’ idea that inspired the use of a super carrier;
https://www.youtube.com/watch?v=3kfJvD6iYQo
https://www.deviantart.com/kelso323/art ... -317570086

I don’t think making it an all around like a Battlestar is the best idea. I just want the superior flight pods capability, as the Myrmidon has. Able to take on and resupply hundreds to 2000 vipers, with hefty point defense against raiders and nukes incoming. While ideally it might launch its birds and jump out for safety, I’d prefer this ship with hefty point defense able to stay with escorting Battlestars to support the fleets fightercraft, and survive the battle wherein Cylons are likely to focus on their elimination.


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PostPosted: Mon Jan 20, 2020 12:15 pm 
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I have some of the same small craft in my Dropbox

https://www.dropbox.com/sh/lk77lxsp9vuh49q/AAD1TdT4Aps2SoQsHn2-VKapa?dl=0

My Marines operate the Dragon for troop transport, occassionaly versions of the Raptor for purely space Ops, it's low wing makes it a poor marine lander, the Nighthawk, Heli and Shark are all atmospheric craft with some limited high alt capacity, and the Cobra is used by all branches in various roles.


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